Global Naval Strike Force

Game Settings and Specific ROE


Main Dangerous Waters Janes 688 Ghost Recon ArmA Falcon 4 Black Shark


Armed Assault Point Values

Scaling Factor (Game total is divided by this factor for final point value)  8
Points for playing a Game   10
Points for an AI Soldier Kill   1
Points for an AI Vehicle Kill   2
Points for an AI Armour Kill   5
Points for an AI Air Kill   8
Points for a Human Kill   8
Points Deducted for a Neutral or Friendly Fire Kill   100
Points Deducted for a Non Combatant Kill   100
Points for a Fire Fight Draw   20
Points for a Mission Draw   20
Points for a Loss   1
Points for a Team Game   2.5
Points for a Combat Game Win   10
Points for a DNF   1
Points for a Fire Fight Game Win   60
Points for a Mission Game Win   60
Points for a Adversarial Game Win   16
Points for a Team Adversarial Game Win   8
Points for a WAR Game   0



Armed Assault Settings

Patch Version

Patch Ver 1.14
 
 

Official Mods (in order)

Armed Assault (Gold Edition already has Queens Gambit with it)
Queens Gambit (called EB1)
Patch Ver 1.14

 
 

Game Play Types

The Game Types In Armed Assault are set by the mission, and are indicated by the mission numbering system. Each game type will have specific requirements and ROE. The numbering system is as follows;

GNSFnn-xx-y-zz

Where;

nn = Mission Pack Number
xx = Mission number withing the mission pack
y = Game Type
zz = Maximum number of Human controled players in the Mission

Game Type:

The are four game types as follows;

F = Fire Fight
M = Mission
A = Adversarial
T = Team Adversarial

Please make sure you meet the requirement before playing one of the game types.

Host duties during game

When the host first starts up, he MUST enter a password for the server. This prevents non GNSF people on the net from just coming in. The host can set the PW to anything he wants, and must inform all players what it is.

The host will then wait of all parties to join the server, where there names will be shown after picking an available player. Once all are in, the game should be LOCKED (lower right lock symbol) to make sure no one can join during play. Once a mission has been started, NO player can join. We do not allow the feature of JIP (Join game In Progress) for any GNSF scorable game.

The host must also click the AI button, disabling any AI from filling the empty player possitions. NO GAME can be scored IF AI enter with the team. On insertion, only REAL players should be present, if not, the game must be aborted.

When all are ready, the host will click ready and move all to the next screen. Here, all players will pick any available weapons and read the breifing data.
Once a player is ready, he will click ready (except the Host), which will change his name color to green. Once all players are green, the host will click ready, which will start the game. It is important for the host to click ready LAST, as any time he clicks it the game will start, even if others are NOT ready.

 
 

ROE Specifics

CHEATING

During match-ups and multiplayer games in which the outcome will be reported for scoring, no member is allowed to use cheats. Cheats are considered any in game setting or feature specifically listed as a cheat or non approved mod, patch, or trainer that is not listed as OFFICIAL. The use of voice communication software to help players is forbidden after being killed. The use of any documented or undocumented game bugs is forbidden. Any use of cheats is grounds for disciplinary action from the JAG Office. If a player is suspected of cheating during game play, then please contact your CTF and they will report it to the proper Office.

GAME SETTINGS

All Players must make sure their settings match the ones listed. A game played with any other variation of setting will be considered non reportable. Also;

- Respawns are NOT ALLOWED at any time.


DEATH IN COMBAT

If you are killed in action, you are DEAD, and are to immediately CEASE all forms of communication to the rest of the participants until the end of the match. Dead Men tell no tales. Sit quietly and observe quietly. In all cases, when you are dead, you cannot assist those still alive.


SERVER

The Server MUST remain in the game until the entire mission is complete. If the Host leaves the game, the entire game will crash. Also, the Host CAN NOT exit to desktop, as this will mess up the AI behaviour and destroy the integrity of the game.

Drops

If the server drops in mid game, the mission is aborted and clasified as void. No report will be entered for that game.


SCREEN SHOTS

For accuracy and accountability, Screen Shots must be saved for 60 days on your computer and may be requested at any time by your CoC. Scores can be screen shot with FRAPS screenshot program or by using the print screen key and cut and paste into a file. Screenshots must include who killed you for any adversarial type play. The Host must ensure he stays on the after action screen until ALL have the data required.

Remember, your TF Command can, within 60 days, request snapshots from any game at any time. Failing to provide screen shots automatically voids those games and the points, and can be followed by disciplinary actions.


DEFINITIONS AND OUTCOME CONDITIONS

Fire Fight: 2 or more Humans against AI with no mission objectives.
Your team must kill all enimies to trigger the game to end to report a win (you CAN NOT claim a win if you kill a friendly or non combatant). If you survive the time limit and there are still tangos alive, you must score a draw. If no humans are alive at end of game, it is a loss for all.

Mission: 2 or more Humans against AI with predetermined mission objectives. Your team must complete ALL listed objectives to trigger a game end, and report a win (can NOT claim a win if you kill a friendly or non combatant). If you survive the time limit and have not completed all the objectives, you must score a loss. If no humans are alive at end of game, it is a loss for all.

Adversarial: 2 or more Humans against eachother in a free for all game (no teams).
ALL Adversarial games will have a WEPONS HOLD time of 5 minutes.
ALL other players in the game must be dead for you to register a win. If you survive the time limit and all the players on the other team(s) are not dead, you must score a draw. If no humans are alive at end of game, it is a loss for all.

Team Adversarial: 2 or more Humans on one team, against 2 or more Humans on at least one other team.
ALL Adversarial games will have a WEPONS HOLD time of 5 minutes.
ALL members on ALL other team(s) in the game must be dead for you to register a win. If your team wins, ALL players on the team score a win (unless they have killed a friendly or non combatant). If you survive the time limit, and all other players on all other team(s) are not dead, you must score a draw. If no humans are alive at end of game, it is a loss for all.

MISSION REPORTING

Missions MUST be entered separately for each game played.



Armed Assault Game Setting Pictures


 

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