Patch Version | | Patch: 1.4 | | | | | Official Mods (in order) | Desert Siege (called MP1)
Island Thunder (called MP2)
DF4
Silent Killer Map pack
Silent killer Dark Storm Pack
Silent killers Vengeance map pack
Winter Wonderland
DTD SCAR Mod
DTD Israel Defense Forces
DTD Team Mod
Standard Upgrade
Alpha Mod
GNSF_V2XX (with V2XX being the current version on the R&D Download page)
NOTE:
THE WINTER WONDERLAND MOD IS AUTHORIZED FROM NOVEMBER 1ST THROUGH APRIL 1ST ONLY.
NOTE:
The FNG server side map pack V5 MUST be installed but NOT activated on the right screen panel.
| | | | | Game Play Types | The following game types are only to be reported as CO-OP:
ASSAULT HX [Set at VETERAN]
DEFEND HX [Set at VETERAN]
STEALTH SWEEP [Set at VETERAN]
SRECON (50) [Set at ELITE]
RECON+ [Set at ELITE]
CATCH 22 [Set at ELITE]
AFZ STRIKE (50), AFZ STRIKE (60)
FF2(70)DP, FF2(90)DP
Firefight 4(50), Firefight 4(60)
Firefight+: Allowed game difficulty: Veteran-60 enemy; Elite-80 enemy.
Types RECON, FIREFIGHT (30 Tangos), FF2(110)DP, Firefight 4(30), Firefight 4(40), *SK* FIREFIGHT (130 Tangos), SRECON (30), SRECON (40), AFZ Strike (40) and AFZ Strike (R), AFZ Strike (T) are NOT approved GNSF scorable missions. The Trapped! Type is not compatible with the mods and will force the game to desktop crash.
The following game types are only to be reported as CO-OP, these game types can only be played correctly on the following maps: Ossetian Woods-day, night; Outpost-dawn, dusk, night; The Farm; The Mosque-dawn, day, night:
DEFEND AS [Set at VETERAN]
ASSAULT AS [Set at VETERAN]
FIREFIGHT AS [Set at VETERAN]
MISSION CO-OP: 2 or more Human vs. Computer. Must have at least 2 Objectives. (Killing all Tangos and Going to Extraction are NOT considered objectives). Any other objectives qualify for MISSION CO-OP as long as there are a minumm of 2 Objectives. If game does not generate 2 allowed objectives, then it is a CO-OP game. MISSION CO-OP games include:
MISSION HX [Set at VETERAN] or SRECON (50). All MISSION CO-OPs must be set at 60 minutes.
All adversarial type games must set for sixty (60) Minutes.
Respawns are NOT ALLOWED at any time.
Use of an AI Backup is not allowed at any Time. If a player drops leaving an AI player on the team, the team leader is to kill the AI. A Friendly Fire kill is NOT claimed for this.
The game difficulty will always be set to Elite or the hardest setting available.
All bounty missions must set for sixty (60) Minutes. Challenger MUST win 2 out of 3 games
ADVERSARIAL: Free for all. 2 or more humans will play against each other, last person standing wins. If two or more are alive at time out, they score a draw. If the last players die at the same time, you will report as a LOSS.
TEAM ADVERSARIAL: 2 or more humans against two or more humans. At least ONE of your team must survive, and all other team members must be dead for you to report a win. If at least one player from all teams are alive at time out, the players on alive teams shall score a draw. If the last players die at the same time, all will report the game as a LOSS.
| | | | | ROE Specifics | CHEATING
During match-ups and multiplayer games in which the outcome will be reported for scoring, no member is allowed to use cheats. Cheats are considered any in game setting or feature specifically listed as a cheat (example, Using De-Fogger (where it removes all Fog from a map giving them the advantage of further line of sight in a combat mission.) or added mod, patch, or trainer that is not listed as OFFICIAL. The use of voice communication software is forbidden after being killed. The use of any documented or undocumented game bugs is forbidden. Any use of cheats is grounds for disciplinary action from the JAG Office. If a player is suspected of cheating during game play, then please contact your CTF and they will report it to the proper Office.
DEATH IN COMBAT
If you are killed in action, you are DEAD, and are to immediately CEASE all forms of communication to the rest of the participants until the end of the match. Dead Men tell no tales. Sit quietly and observe either through the eyes of another participant or Watch the Map Quietly. I all cases, when you are dead, you cannot assist those still alive.
SERVER DROP
If the server drops in mid game, the mission is aborted and clasified as void. No report will be entered for that game.
SCREEN SHOTS
For accuracy and accountability, Screen Shots must be saved for 60 days on your computer and may be requested at any time by your CoC. Scores can be screen shot with FRAPS screenshot program or by using the F4 key in Ghost Recon. Screenshots must include who killed you by selecting the SHOW HIT BY tab. The AFTER-ACTION TIMER in the Multiplayer setup screen must be set long enough to give time enough for all to take the appropriate screenshots.
Warning: Screenshots are limited to 99 in the Ghost Recon root directory, so manage your files!
Remember, your TF Command can, within 60 days, request snapshots from any game at any time. Failing to provide screen shots automatically voids those games and the points, and can be followed by disciplinary actions.
DEFINITIONS AND OUTCOME CONDITIONS
CO-OP: 2 or more Humans against Computer with no mission objectives.
Your team must kill all tangos (or enough for the game to end) to report a win (you CAN NOT claim a win if you kill a friendly or non combatant). If you survive the time limit and there are still tangos alive, you must score a loss. If no humans are alive at end of game, it is a loss for all. All CO-OPs must be played for 60 minutes.
Mission CO-OP: 2 or more Humans against Computer with at least 2 mission objectives
Your team must complete ALL listed objectives to report a win (can NOT claim a win if you kill a friendly or non combatant). If you survive the time limit and have not completed all the objectives, you must score a loss. If no humans are alive at end of game, it is a loss for all. All Mission CO-OPs must be played for 60 minutes.
Adversarial: 2 or more Humans against eachother in a free for all game (no teams).
ALL Adversarial games will have a WEPONS HOLD time of 5 minutes.
You must kill ALL others in the game to register a win. If you survive the time limit and have not killed all the players on the other team(s), you must score a draw. If no humans are alive at end of game, it is a loss for all. All Adversarial Games must be played for 60 minutes.
Team Adversarial: 2 or more Humans on one team, against 2 or more Humans on at least one other team.
ALL Adversarial games will have a WEPONS HOLD time of 5 minutes.
You must kill ALL members on ALL other team(s) to register a win. If your team wins, ALL players on the team score a win (unless they have killed a friendly). If you survive the time limit and have not killed all other teams members, you must score a draw. If no humans are alive at end of game, it is a loss for all. All Adversarial Games must be played for 60 minutes.
MISSION REPORTING
Missions can be entered separately or as lumped grouped games. So, if you play 35 games, instead of filing 35 separate reports, you can report the totals as one report PROVIDING the following are met;
1 - ALL consolidated games MUST have the SAME PLAYERS LIST
AND
2 - ALL consolidated games MUST be of the SAME GAME TYPE (Adversarial, Co-op, etc).
Otherwise, you MUST enter separate reports.
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